When your efforts are not enough, this shall signal the time to retreat to your inner walls or any other defensive structure inside. Grenadiers can easily breach them, so target those with explosive weapons first to prevent the wall from falling. Wooden walls are weak and flammable, while all walls are weak against frag grenades. Wide gaps give long-range shooters enough distance to pick off targets, while 1-tile gaps allow repairs without being exposed to enemy fire.ĭouble layer walls may seem more resistant protection but are discouraged as colonists cannot go out to repair the side that is being attacked, placing themselves in harm's way.
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If raising additional walls, instead of putting the second layer right next to the first, consider leaving a gap between both. Placing several doors 15 to 25 tiles between each other allows multiple exits and the ability to flank enemies. Initially it is faster to build with wood, but later on, they should be made of stone. Walls also protect from Predator attacks and Manhunter packs, which cannot reach colonists safely inside unless a colonist is seen passing through doors at which point they will attempt to break them down.Īs raids become stronger, walls alone won't hold off raids, so prepare additional defenses behind them such as lines of sandbags, or funnel them through a chokepoint. Walls alone can fend off early game raids if enough repairmen can keep the walls standing while enemies start to starve and become tired. Taming hauling animals is also time and food consuming so you will need to allocate resources carefully rather than getting 20 pets right away.Īn essential building to keep threats out, so long as the base is self-sustainable inside. It becomes faster if you can tame and train intelligent animals to do the hauling for you, allowing you to actually build defensive structures while the animals do this for you. Your speed in this matter is greatly affected by the number of haulers available. Performing this action can be time consuming, so just a single line covering your entire wall width would be a good start. Fires can spread up to 4 tiles away, so this won't completely stop fires unless you put a thick enough line. This is a little help as fire prevention, since stone chunks will slow the spread of fires by preventing grass growth, thus naturally removing any flammables below. As you move stone chunks around, you might as well create a Dumping stockpile zone on the outside of your wall, covering its width and expanding it further. Stone chunks at the outer side to slow wildfires in tropical forest.įrom the start, it's very likely you will have to move stone chunks either to build or to open a growing zone, while gathering raw materials into a stockpile zone.
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Analyze the terrain to find choke points, natural walls, and other features you can use to defend your colony. You will need to find a balance between these three to make the most out of the available materials without costing too much time. Pay attention when expanding towards the edges of the map, as there's a boundary you can't build beyond that is only visible when the "Structure" tab is selected.Īt the very beginning your most primitive security choices are deadfall traps, sandbags and stone chunks. Mountainous maps, however, are better used by digging in tunnels and caves or walling out a section surrounded by mountains. Mountains (in Small hills or Large hills maps) that align with each other can become part of your defensive walls by filling the gap in-between. In maps with rivers you can build bridges and then cover on top of it, and by funneling enemies into the river, you can slow them down significantly while exposing them.
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Marsh used as moats to slow enemy advance, with little islands full of deadfall traps.
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6.2 Example of a practical implementation.